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Counter-Strike Source Update: Dynamic Weapon Pricing and Other Features



An update on the UpdateThe reason for the recent update was to move Counter-Strike Source (CSS) from the older HL2 version of the Source engine to the most recent version. This brings the CSS codebase in-line with our other games. This resolves long standing issues associated with the older engine and allows us to benefit from features and bug fixes in other source games as they come online, such as improved graphic effects and more accurate hit registration.




Counter-Strike Source Update



On March 5, 2010, Valve announced the release of games from its first-party library, including games from the Counter-Strike series, for Mac OS X. The ports were slated for release in April 2010.[11] Valve employed Hidden Path Entertainment to provide support on updating Counter-Strike: Source. On May 7, 2010, Valve released an update that includes new features and functionality developed in collaboration with Hidden Path Entertainment. These include 144 (now 146) new achievements, a new domination and revenge system, similar to that of Team Fortress 2, player stats, an upgrade to the Source engine and more. On June 23, 2010, Valve released the beta to the public alongside the promised OS X version.[2] On February 5, 2013, Valve released a port of Counter-Strike: Source for Linux.[12][13]


On October 11, 2006, Valve released an experimental update, Dynamic Weapon Pricing. Under this system, item prices are determined based on their demand the previous week. Even before the system was released there was opposition from the community. Other updates, such as an enhanced radar system, have been generally accepted as a positive enhancement.


On May 7, 2010, Valve released an update, in the form of a beta, that includes new features and functionality developed in collaboration with Hidden Path Entertainment. These include 144 new achievements, a new domination and revenge system, similar to that of Team Fortress 2, player stats, engine upgrades from The Orange Box codebase, and more.


On June 23, 2010, Valve closed the beta and released the update to everybody who owns Counter-Strike: Source. With this update, Counter-Strike: Source was made available to Mac users via SteamPlay.


The beta was re-opened later in 2010, and Hidden Path Entertainment continues to release updates for it, some of which have been added to the retail version of Counter-Strike: Source. It has since been shut down.


Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:Source Engine ( TF2, DoD:S, CS:S )Fixed hang when typing "map" twice in the consoleCounter-Strike: SourceSmoke GrenadesMade them bloom fasterMade them more opaqueFixed "one way" smokeChanged walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )


Valve released its first major update to Counter-Strike: Source in almost four years today. The patch is live and playable to Steam users, and includes a heap of UI improvements, engine updates, and 144 achievements. A full list of changes, and my take on the major updates, within.


The update is a modest modernizing of Counter-Strike: Source. Valve has integrated some of its existing tech and design seen in other Source engine shooters (like Team Fortress) into its most-popular multiplayer game. That includes: bloom-tastic high-dynamic range lighting, a redesigned scoreboard, a killcam that spotlights who killed you after you die, multicore rendering, a domination and revenge system (net four kills of the same player, and you're dominating them), persistent stat-tracking and a buffet of 144 achievements.


It's tempting to see the patch as housecleaning that precedes additional content for CS:S--it is, after all, consistently one of the most-played games on Steam, often doubling or tripling the peak players of Team Fortress 2. I'd speculate that it's merely a long-overdue gift to CS:S players for their years of support: Valve contracted the creators of Defense Grid, of all things (Hidden Path Entertainment), to help produce the update, so it doesn't seem like there's a dedicated team within Valve that's working on Counter-Strike at this time.


Counter-Strike: Source (known as CSS), is a modern military multiplayer first-person shooter developed and published by Valve for the PC (via both Steam and retail) on November 1, 2004. The third official iteration of Counter-Strike (after Counter-Strike: Condition Zero), Counter-Strike: Source remakes the original in the then-new Source engine, updating the sounds and graphics while adding a new physics engine (mainly for use with interactive objects, such as barrels). The game also includes minor alterations to the gameplay, such as the removal of ammo purchasing, the removal of riot shields, and the increased effectiveness of flashbangs. After years of both minor and major updates (including an experimental "Dynamic Weapons Pricing" system in October 11, 2006, the Mac release on June 23, 2010, and a significant update in collaboration with Hidden Path throughout 2010), the game was later superseded by Counter-Strike: Global Offensive.


The beta version of the game was originally released to members of the Valve Cyber Café program on August 11, 2004, then released to owners of Counter-Strike: Condition Zero on August 18, 2004. A new beta version of the game (developed in collaboration with Hidden Path) was released on May 7, 2010 (for those who owned the actual game), including new features and functionality (including 144 achievements, a new domination/revenge system similar to Team Fortress 2, player statistics, and a upgraded Source engine used in Team Fortress 2, Portal, and Half-Life 2: Episode Two). After tweaking the beta, the features were rolled in to the game on June 23, 2010. Although Valve has closed the beta while rolling in the new features, the beta was later re-opened to test minor updates.


Valve have released a bunch of maps for Counter Strike Source that for the main part are remakes of old maps from the past games in the series. They have also released a few new maps that are made for the source version.


Since the map editor for source engine games(Hammer tools) is so easy to learn the amount of community made maps are enormous. The game also has an included downloader so if the server is running a thirdparty map you will have it automatically downloaded to your steamapps folder.


In 2006, Valve issued a patch that introduced the dynamic weapons pricing system. Under this new system, weapons and items that have been frequently purchased in the last week go up in price, while those that were underused become cheaper. This change was made in reaction to the fact that Counter-Strike players are notorious in their overuse of certain weapons, the M4, AK-47 and Desert Eagle in particular. While the change was criticized by many players, the update, combined with significant buffs to some of the more rarely used weapons, did make headway into diversifying public server play however almost all of the popular public servers have disabled the feature.


The 50-round magazine size of the FN P90, referred to in the game as "ES C90", gives an advantage to the other sub machine guns featured. The gun's medium-short range and medium power makes this a great close quarter action gun. In its specs, it inaccurately lists that it uses .338 Lapua Magnum rounds, while in reality it shoots a 5.7mm round (This has since been corrected in an update).


In a July 7, 2005 update, the cs_assault map was added. For unknown reasons, it has an inaccessible room, completely isolated from the rest of the map which contains a boot. So, it's usually referred to as the boot room.


Below is an overview of the generalized performance for components where there is sufficient statistically significant data based upon user-uploaded results. It is important to keep in mind particularly in the Linux/open-source space there can be vastly different OS configurations, with this overview intended to offer just general guidance as to the performance expectations.


Since its initial release, CS:GO has had numerous updates, each of which has made the game slightly better than the previous edition. However, the core of the game and the Source engine stayed unchanged, even after Valve launched an improved Source 2 engine in 2015.


Source 2 is a graphic engine that Valve has been working on for several years. It is founded on the same assumptions as its predecessor, Source, but has been updated to use new technical solutions. It is ready to work on similar platforms with equal efficiency.


If CS:GO is updated to Source 2, it will be the most important news for the game since its release. In essence, by doing so, Valve will demonstrate that it will continue supporting the game for many years.


The Counter-Strike franchise has been presented with two main graphics engines throughout its operations. The first mod versions up until its most popular standalone 1.6 iteration was built on the GoldSrc engine that has been crafted specifically for the original Half Life. Counter-Strike: Condition Zero used the same engine, but with updated textures, models and other tweaks.


This includes a CS:GO developer trying out Cobblestone in Source 2, another developer trying out the Source 2 port of the current CS:GO version, and most recently some code related to Source 2 being spotted along with the huge Dota 2 update.


This has been an exciting week for members of the CS:GO community as lots of leaks pertaining to a potential Source 2 update, sometime in the future, has been revealed by reputed leakers, along with substantial proof in the form of screenshots.


However, these type of codes have been tampered with since they first appeared as part of a Dota 2 update on 4th June earlier this year, based on which Aquarius states that "All in all this update means that some work has been done for CS:GO on Source 2." 2ff7e9595c


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