1. The problem with dark stages and no visibility has been poorly resolved and now the cockpit of the car is completely dark and some stages over-exposed. HDR needs to be fixed for good, no matter how much time it takes. Headlights also have nearly no effect in dark zones (such as New Zealand forests, Australia forests and Monte Carlo's tunnel) during day time. This is as prioritary as FFB, because it's a gamebreaker. ( -dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=411207 and -dirty-gossip-thread/?do=findComment&comment=409909 )
DiRT Rally V1.1-Black Box
5. The Mitsubishi Lancer Evo VI lacks halogen lights during night stages. The game only places the 2 in the front bumper, but it lacks the set on the bonnet. ( -dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408600 )
6. There's no mention on these patch notes about the grip bug happening intermitently to some players. Some get no grip, some get partial grip and some don't have any problems. It's as if the car had no gravity and the wheels didnt touch the ground ( -dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408243 and -dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409135 ) Being fixed in Patch v1.3
7. There's no mention on these patch notes about AI scoring irregular points in the My Team career. Not sure if this also happens on custom events. ( -dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408152 )
9. Some materials while in wet conditions seem to lack proper roughness, making them extra shiny and bland ( -dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=407693 )
10. Running order seems to be class dependent. Example: Group A will never start 1st on the running order regardless if they lead the entire rally, and not just the class, making the running order and track degradation a bit shady. There's also the issue where the championship leader will start cleaning the first stage of the event (correct), except if you are on another class other than R5, but then if you lead the rally once again you don't get the best order position for the best grip. Not sure how you're gonna do it, but something needs to be done about this, as older classes get 90% of the time rutted stages.
14. Some controllers that worked previously in 1.1, don't work anymore. (from here onwards -dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=408998 ) Fixed in Patch v1.2.1 (25/03/2019)
20. Probably related to bug #6, the rear end of the cars is levitating in some rare cases. There's definitely something there with the gravity. ( -dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=409901 )
23. There's a set of graphic bugs on PC Steam version v1.2 (still to confirm in consoles) while in headcam, such as water splashes not rendering properly, objects levitating, etc ( -dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409819 )
26. Buggy dialog box showing code instead of text concerning insufficient funds to repair car damage in the main menu ( -dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409684 )
27. Stability issues on PC, causing crashes d3d11.dll and stack related, game freezing mid-stage and consequently PC freezing ( -dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410083 ) Being fixed in Patch v1.3
33. Xbox One X - There's a report of the big black graphics bug still happening as of v1.2.1 ( -dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410821 )
38. In Monte Carlo rally, when you go to the service area after you finish a stage, the ground floor is black like if it was missing a texture (i'll make sure to get a screenshot on this one soon, it happened to me on a GTX 770 with the latest nvidia driver)
42. We are unable to scroll up to the top or down to the bottom in the leaderboards right after finishing the stage ( -dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412353 )
6. There's no mention on these patch notes about the grip bug happening intermitently to some players. Some get no grip, some get partial grip and some don't have any problems. It's as if the car had no gravity and the wheels didnt touch the ground ( -dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408243 )
As if retiring on the last stage of an australian rally due to terminal damage by crashing towards a gate at 140km/h, after being leading for 20s on Pro championship wasn't enough, the AI seem to be scoring double points somehow now.
As if retiring on the last stage of an australian rally due to terminal damage by crashing towards a gate at 140km/h, after being leading for 20s on Pro championship wasn't enough, the AI seem to be scoring double points somehow now.
I have the latest updates on the game and I have the banging/levitating car rear end issue that others have reported. It does seem to happen on the second stage of a rally more than the first, perhaps damage related but it varies. Sometimes restarting the stage fixes it, sometimes not.
Great game, shame I can't play it properly as I have to retire from events when the problem happens. Resetting the car to track obviously ends your rally at clubman level or higher and the car still has the problem.
Has anyone the same problem that the engine mapping upgrade won't progress , I've lvl 3 engine upgrade on my car, but when I finish a full round on the rally cross rx2 ( the fiesta 600 bhp one ) it says I'm upgrading from lvl 2 and is in the same loop every time I finish another full race.
I bought Dirt rally 2.0 digital deluxe edition via xbox store and when I try to play content which have D+ on the top right corner, my game demands to buy "deluxe content pack". Is it bug in game or should I complain at microsoft? I should mention that all content from that deluxe content pack I already have as it was part of the version I bought.
This quick detailer will restore a lustrous shine to paint, chrome, glass, and smooth plastics like visors, windshields, and gauges. Gives textured plastics, rubber, and vinyl a beautiful satin finish. Anti-static properties repel dust and dirt to keep that shine.
The red and yellow striped flag or surface flag is displayed stationary at local flag stations to indicate that track conditions have changed due to substances on the track which could reduce grip or cause a car to lose control. Generally oil, coolant, small pieces of debris or sand are the hazards. It can also be "rocked" back and forth (but not waved) to indicate a small animal on the racing surface. Many organizations will display this flag for only two laps, after which the changed surface is considered to merely be part of the track. This flag is generally not used anymore, during conditions that would warrant this flag to be waved, the race enters Virtual Safety Car.
The chequered flag originated in at the Glidden Tours, a road rally, in 1906.[20] Sidney Walden divided the courses into sections; the time check at the end of each section was performed by race officials called "checkers."[20] These checkers used chequered flags to identify themselves.[20] The earliest known photographic record of a chequered flag being used to end a race was from the 1906 Vanderbilt Cup race held in Long Island, New York.[21]
You'll need every last picosecond of reaction time as well as you scramble through spectacular blizzards and dramatic sandstorms on what appears to be a whistle-stop tour of the climate apocalypse. Still, if the world is going to end, you might as well experience it from the seat of a Group B rally car... 2ff7e9595c
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